The group Soundgarden released this video this week with a space theme: Halfway There
The group Soundgarden released this video this week with a space theme: Halfway There
Nyack, NY – The Space Frontier Foundation today announced several changes within its senior leadership team, in order to accelerate its transformation of space from a bureaucratic government program into a dynamic and open frontier for all.
Jonathan Card, Executive Director, has elected to step down from his day to day responsibilities. In his place, Board of Directors member James Pura has been appointed President, and James Tumber will become Vice President. Together, Pura & Tumber will report directly to the Board of Directors, led by Chairman Bob Werb.
“For 25 years, we have continuously re-invented ourselves in the Foundation. We’ve always been willing to shake things up “inside” as well as advocating real change in space,” said Foundation Co-Founder Jim Muncy. “With these two young leaders at the helm, I know that the torch we lit in 1988 is in good hands and will continue to point the way to a better future in space.”
James Pura, 29, has years of experience in the aerospace industry, including working at NASA’s Jet Propulsion Laboratory, Boeing, and Space Exploration Technologies. Within the Foundation, Pura has Co-Chaired some of our most successful NewSpace Conferences and serves as Advocates Coordinator. He has a degree in Mechanical Engineering from the University of California, San Diego, and currently operates a real estate investment company in Southern California.
James Tumber, 24, currently works for DEKA Research, a company best known for their groundbreaking inventions including the Segway, DEKA Arm, and iBOT. Tumber has held numerous volunteer positions within the Foundation, including Editor of the NewSpace News. He has a degree in Aerospace Engineering from Boston University.
The Mighty Eagle vertical takeoff and landing rocket powered vehicle project at NASA Marshall Spaceflight Center is planning a test flight today. You can follow the preparations at Mighty Eagle (NASAMightyEagle) on Twitter.
Noted artist Stephan Martiniere gave an interesting presentation at the recent Starship Congress event in Dallas about the movies, artists and illustrators who drew him towards science fiction and space art as he was growing up, about how he developed his skills and techniques, who his major influences were, and about the movie and animation projects he is working on today: Space Art – Youtube.
Martiniere’s talk was followed by the awarding of prizes for some excellent “speed sketch” works created during the conference by some of the attendees: FarMaker Interstellar Speed Sketch Award & Auction – Youtube.
In the 1970s when gigantic in-space colonies similar to the one depicted in the recent movie Elysium were proposed, the obvious question was how could such behemoths possibly be affordable when it had cost billions just to send a handful of people to the Moon. That question still remains up front today for anyone proposing such free flying islands in space.
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Those who were working on such colony designs in the 70s were quite aware of that question and were counting on three factors to make the colonies affordable:
Unfortunately, the Shuttle, which was far from the robust and fully reusable vehicle initially proposed, failed to lower the cost of getting to orbit by even a modest amount.
Without low cost launch, it has been impossible get back to the Moon in an affordable manner and to build up an infrastructure there that could one day support construction of habitats in orbit.
Space based Solar Power remains a popular cause among many space advocates but it also remains a distant dream as long as space transport costs are so high. (I also expect that it’s more likely that space settlers will earn their keep via other commercial services such as off-shored digital services (e.g. software development) and space tourism, which is what many island economies on earth rely on.)
Fortunately, launch costs may finally start to fall significantly as NewSpace companies like SpaceX begin to make progress towards fully and rapidly reusable launch vehicles. (E.g. see a SpaceX design here and a prototype here.) The propellant cost for a typical expendable rocket are less than half a percent of the total cost of putting an object into orbit. The rest comes from throwing away the rocket each time. So cost reductions of a factor of 50 to 100 are not out of the question.
However, even such huge reductions in launch costs leave tremendous challenges to creating a construction infrastructure in space that can build something as big as a habitat to provide a comfortable environment for thousands of people. Another factor is essential to making large scale space construction feasible – advanced robotics.
It just isn’t practical due to radiation, logistics, and other issues to expect to see crews of humans assembling large structures in space. Most such work will have to be done by robots working autonomously as well as via teleoperation by humans who could reside nearby in radiation protected habitats.
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Rapid progress is being made in robotics in general and specifically for space as well. See, for example, the satellite servicing demonstrations on the ISS of teleoperated robotic systems. And just last week, the company Tethers Unlimited won a NASA grant to continue development of the SpiderFab, a robotic system that also employs 3D printing to build kilometer size structures in space.
SpiderFab here assembles a large solar panel. (Tethers Unlimited)
(See as well this discussion of using a system like SpiderFab to build large space structures: Inflatable space stations, Reusable rockets and Spiderfab for the 2020s – NextBigFuture.com.)
It can be amazing to watch a construction project go from a muddy foundation to a brilliant tower reaching the sky. On a given day the progress looks so meager. Yet over a finite time we see that it really is possible to build a gigantic structure just by many small incremental steps by a lot of workers.
Similarly, it is in fact possible for hundreds or thousands of robots working 24/7 to build a really big structure in space in a finite time. Once such an infrastructure of robotic construction is established, we could see rapid development of the Moon and the whole cislunar system.