John Walker, founder of Autodesk, Inc. and co-author of AutoCAD, has posted a big Screenshot Gallery obtained from running Kerbal Space Program and learning a whole lot about rockets, orbital mechanics, and other aspects of spaceflight : New: Kerbal Space Program Screenshot Gallery – Fourmilog: None Dare Call It Reason.
The images were
accumulated over a several-months-long play-through in career mode which unlocked the entire technology tree and visited every body in the Kerbol system. An introduction explains the basics of the game to those unacquainted with it. I will add to the archive as adventures continue.
One thing which is certain is that after you’ve spent some time with Kerbal Space Program you will develop an intuition about orbital mechanics which few people, even authors of “hard” science fiction, have. Here is how Randall Munroe, creator of xkcd, described it.
A sample of Walker’s Kerbal screen captures: